Unreal Tournament 2004
Written by Daniel Westerstal   
Monday, 04 February 2008

Yet another 3D online shooter is reviewed, will Unreal Tournament 2004 change the genre or just be warehouse filler, read our review to find out.


When I first played Unreal Tournament back in 1999 I was hooked. The game had incredible level-design and was just so intense that it was impossible to stop playing. A lot has happened since then and two more games have been released in the series.

The game features a whopping ten different game modes. For starters Epic brought back the old assault mode from the original game in Unreal Tournament 2004. For those of you who don’t remember the mode set two teams (assault and defense) against each other. The defenders try to stop the attackers from achieving different objectives. It’s a pretty fun game mode but I didn’t fall of my chair when I heard it was introduced again in Unreal Tournament 2004.

A completely new mode is Onslaught. In which each team has several power cores spread across the map. Each team should try to connect the power cores and then attack the main core. Even more interesting is the vehicles introduced in Onslaught mode. There are tanks, humvees, flying transporters and a scorpion (looks like a beach buggy). To be quite honest I don’t think the vehicle modeling is flaw-less, the shading is off at times.

The Onslaught mode is the main selling point for Unreal Tournament 2004. It’s basically like playing Battlefield or Warrock in a futuristic alien environment. I really like the level-design for the onslaught levels, they are large and each level has its own story presented before the game begins.

Unreal Tournament 2004 features some cunning AI, the computer bots are actually quite smart and works together. They frequently use vehicles and sometimes even try to attack weak spots in your tactics.

Except for the vehicle modeling the graphics in Unreal Tournament 2004 is quite nice, even with today’s standards. Of course it’s nothing like Crysis or Call of Duty 4, but they do the trick. Because of the age of the game  a Pentium III 1 GHz is the minimum requirement, it’s possible to crank everything up to maximum with present computers and it simply looks nice.

The story in Unreal Tournament 2004 is basically none; the assault mode has some sort of campaign with new levels and rankings. But there is no plot, which makes the game as shallow as Paris Hilton. However the game is littered with weird alien mutants and monsters, but they aren’t that scary any more since we gamers have been spoiled with in-depth shooters like Call of Duty 1-4 and Battlefield 2.

Unreal Tournament 2004 does deliver action, and it does it with perfection. It’s simply a great game to play with lots of features and nice graphics. But it does feel shallow and suddenly it feels like you are back where the whole genre started, at Quake III Arena.  

If you have decided to pick Unreal Tournament 2004 up in the bargain bin, try getting the “Editor’s Choice Edition”. It includes new maps and vehicles as well as decent behind the scenes content.

Related: Alien Arena 2007, Unreal,Warrock
Developer: Epic Games
Website for Game: http://www.unrealtournament2004.com/
O/S: Windows 95/98/ME/2000/XP/Vista, Linux, MAC
Cost of Full Game: N/A
Year of Release: 2004

Pentium III 1.0 GHz, 128 MB RAM, 32 MB VRAM
Tested on:
Intel Core2Duo 1,86 GHz, 2 GB RAM, Windows Vista


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