Roller Coaster Tycoon Loopy Landscapes
Written by Angelo M. D'Argenio   
Friday, 22 June 2007

So, you’re running a theme park.  You have wicked water rides, awesome coasters, and enough carnival games to shake a stick at.  Your park has enough signs and flashing lights to send fifty percent of the populace into seizures.  Everyone loves it and you are making millions of dollars.  How can you possibly make it better?  More options!

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This is essentially what the theme behind the expansions to Roller Coaster Tycoon is.  Give the park owner more options and more flexibility and the game becomes that much more fun, and they certainly don’t fail to deliver.  The expansions come in two varieties, corkscrew follies, and loopy landscapes, and each has their own variety of fun to deliver.

Corkscrew Follies delivers you fun in the way of new rides and new ride options.  The player is given plenty of new roller coasters to mess around with, including vertical mag-line launchers, super-man coasters, and even in and out aquatic/dry coaster hybrids.  Corkscrew Follies also gives you new carnival rides too, including virtual reality simulators and theaters.  In addition, the old coasters come with a variety of new options for track building.  For example, steel coasters get magnetic launcher strips to give your car a little extra needed boost up a hill after it has lost its momentum.  In short, Corkscrew Follies increases the amount of options available to sick coaster junkies looking to create the next big ride.

Corkscrew Follies is an interesting idea for a first expansion pack.  If there was anything Roller Coaster Tycoon had originally, it was options for ride making.  Though Corkscrew Follies increases those options, some people could look at the addition as somewhat superfluous.  Though you are given new ride options, many of them are only slightly different from the already existing options, and only serve to allow for a bit of experimentation with new ride ideas.  In the end, you will most likely just keep your old coasters from the original, as the new additions are a bit hard to manage, and if you are going for pure score they don’t really attract any more park goers.  Perhaps the best thing about Corkscrew Follies is the addition of new scenarios, including one which has no goal and a wide open area, giving the game it’s much needed sandbox mode.

Loopy Landscapes on the other hand offers a different variety of options.  As you would expect from the title, Loopy Landscapes increases your options in reference to the cosmetic look of your park.  This is a welcome addition to the original make of the game.  Roller Coaster Tycoon itself only allowed for a bit of terrain management.  You were stuck choosing between about 5 different textures which only differentiate themselves in as much as one texture has grass on it, the other has sand, and the other is rock.  Overall, it wasn’t very interesting.

Loopy Landscapes gives much needed flexibility in park appearance management.  Though the ride additions are slim, the amount of cosmetic additions you can make to and around them are staggering.  Fountains, hedge work, arches, and signs; just about everything that dosen’t deal with ride operation itself has been increased in loopy landscapes.  In addition, new music tracks are given to the player as well, increasing the ambient feel of the park, and get this, they are more than repetitive synth tracks this time!

Overall, the expansion packs to Roller Coaster Tycoon add quite a bit to the game.  The graphics stay the same and the sound quality in terms of technical specs dosen’t get any better, but the gameplay receives a rather large overhaul.  Overall, both packs were made in a way to give the player more of what they wanted in the original Roller Coaster Tycoon.  In the end, both packs just seem to make the whole game more complete, which was something the first game greatly needed.

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Related: Roller Coaster Tycoon, Lemonade Tycoon 2: New York City, Business Tycoon, Railroad Tycoon Deluxe
Developer: Chris Sawyer Productions
Website for Game: N/A
Publisher: Hasbro Interactive
O/S: Windows 95/98/ME
Year of Release: 1999

Requirements:
Pentium 90 MHz, 16 MB RAM, 1 MB VRAM and Roller Coaster Tycoon
Tested on:
N/A

Score 8



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