Industryplayer
Written by Daniel Westerstal   
Tuesday, 29 November 2005

Sometimes while surfing the net you discover some really neat game ideas, Industryplayer is really a nice attempt at Capitalism in cyberspace. But does it hold all the way to the finish? Read on to find out.


Industryplayer is an attempt to create an online artificial version of games like Capitalism. The game can only be played online against other players from around the world; however you have limited interaction with them.

Compared to other business simulators this game is less complex. The core of the game is to buy materials (from other players) and produce things that you sell. You can also choose to be a material supplier, but the goal is always to produce a product and sell it.

Selecting which sector you want to start in can be a bit of a problem. First you need to acquire licenses, costs about $9 million – 30 million. It’s a substantial part of your budget that goes to just buying a license. There are a number of areas you can start your company in, for example jeans, textiles, oil, ice cream and pizza. It’s really great that there are so many categorizes available. I’m a bit unsure about the licensing system though, I mean it would be nicer if you invested the beginning of your capital in a factory or something. It’s only in communist states you have to acquire licenses to produce something.

To compete with other players you can either try to get quality raw materials and charge premium prices. Or you can get cheaper materials and charge less thereby thrashing the competition with lower prices. As you make sales you can choose to build a larger factory (it’s called upscaling production or something similar in the game). To expand even further you can move into other sectors by purchasing additional licenses.

Industryplayer only gives you the ability to compete on price and quality. There are no marketing, branding or R&D elements. You don’t have to build a distribution chain either. So there is not a whole lot you can do with your company. Of course it can be hard to integrate all these elements in an online game, but at least some R&D factors would have been nice.

There are however some other factors that can influence your production. You can choose higher or lower salaries (lower usually produce strikes). There are also insurance and quality level options.

The game is surprisingly easy to learn, usually it takes hours to grasp other business simulators but here you are up and running within a couple of minutes. One might say that the interface resembles the Capitalism series, but it’s much easier and not as detailed.

Also the basic game gives you very limited information on demand and other factors. So the developers try to get you to buy the gold version which according to them includes a lot of data. I actually think it’s kind of cheapish because they ask you all the time, every time you make a click by mistake on the extended data field.

Sound effects aren’t exactly primary when it comes to business simulations. In Industryplayer you will hear your secretary’s voice saying things like “new sales” or “we are out of stock”. Not very advance but gives you the idea, the problem are that many players of this game would probably have wanted a text notification as well. The target group is bound to play this game a lot in office spaces where having your sound turned on isn’t exactly popular.

Overall I would recommend Industryplayer as a basic business simulation. It is limited since there are no R&D, marketing, branding and no stock market or other outside factors influencing your company. If you are looking for a nice basic business game this is probably it, but if you want more accuracy and realism I would go for Capitalism or Capitalism 2.


Related: Business Tycoon, Capitalism
Developer: Tycoon Sistemas
Website for Game: http://www.industryplayer.com/
Publisher: N/A
O/S: Windows 98/ME/2000/XP
Cost of Full Game: Gold Version $19.99, also a free version.
Where To Get: Download Free Version Here
Year of Release: 2005


Requirements:

N/A
Tested on:
AMD Athlon 64 2.2 GHz, 2x512 MB RAM, Geforce 4 64 MB




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