Baby Boom II
Written by Daniel Westerstal   
Tuesday, 01 November 2005
You think you know how babies come to the world, but this game changes everything. Is it any good? Read on to find out.

Baby Boom II is a cute puzzle game in which you job at a “Baby Factory”. In the factory you are in charge of getting babies produced as fast and smooth as possible. The production of babies is centred on a couple of machines, as the babies’ passes through each machine you have to press a button in order for them to continue. If the babies are too long inside the machine they will be lost.

During the game you will be presented with bonuses that give you more points and extra time and so on. The bonuses are designed to take your eyes off the buttons, so clicking on the bonuses might cause the whole production to wreck.

A good strategy when playing the game is to keep a certain flow up; if you miss one baby in one of the machines you will most likely not be able to keep that flow up. So in short the game is about flow.

The whole concept and game play is not hard to grasp and is easy to learn. My first though was “is this it”; I thought that the concept was a bit too simple and weak. However after a while of playing the game I’ve changed my mind. Sure the game is about pressing buttons, but after a while it really gets fun even though it’s very simple.

Between each level you will be presented with a short introduction on what will take place before the mission. The introduction is written as if it was a letter from the factory CEO; it’s a nice way to get some story and depth into the game.

Graphically Baby Boom II is cute, there are a lot of babies and the general graphics are good. All the cuteness might not appeal to a large group of gamers though; the game might appeal more to women than men and more to kids than adults. The music in the game is not very inspiring, sure it works but it’s nothing special and nothing that you haven’t heard before.

To summon things up Baby Boom II is very narrow in focus and appeals to a certain group of gamers, not the whole community. It’s a well made puzzle game, which is fun to play and easy to learn.

Related: Creatrix, Luxor, Runic One
Developer: Addictive 247
Website for Game:
Publisher: Addictive 247

O/S: Windows 95/98/ME/NT/2000/XP
Cost of Full Game: $19.95
Year of Release: 2005

Pentium 500 MHz or higher.
Tested on:
AMD Athlon 64 2.2 GHz, 2x512 MB RAM, Geforce 4 64 MB

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