Worlds of Ultima: Savage Empire
Written by Daniel Westerstal   
Monday, 31 October 2005

Suddenly you are taken to the land of Edon, a place covered with vast jungles, dangerous animals and different tribes. A princess has been kidnapped, and you have to find her to unite all tribes, prepare for a long and challenging journey.

Savage Empire is the first game in the Worlds of Ultima series. However there was only this game and a game named Martian Dreams that were released under the Worlds of Ultima name. Both were completely unrelated to the other Ultima games.

At first sight Savage Empire is quite similar to the Ultima series. You have virtually the same control system, graphics and sounds. The controls are easy to operate, you simply click on an event icon and then click somewhere near the character to do things.

I’m actually surprised on how much you have to plan and think in this game. You can have a number of characters to join your party during the game, each of them has to get food and sleep at some point. So very often you have to plan when to eat and when to sleep.

It’s a nice element, let’s face it computer game characters doesn’t sleep or eat much (except maybe PacMan). However it can get a bit frustrating at times, because you aren’t playing the game to plan sleep and eat patterns.

There are a lot of items in the game that you can pick up, many of them don’t have any real value but it’s hard to figure out what kind of items will be useful. It’s not uncommon to realize that you need an item you didn’t choose to pick up.

A lot of the game is about talking to different characters. If you get bored reading stories this game might not be for you. Most of the characters have a lot to tell, but you have to continue the conversation typing commands. The stories they tell are not unimportant, if you think you can often piece together their statements and find key locations on the map (or something similar).

The graphics in the game hasn’t exactly aged that well. But they still have depth and you understand what’s going on most of the time. I especially like the conversation portraits and the icon graphics. They are simple yet nice to watch.

Savage Empire does have some weaknesses; there are a limited number of spells and magic in the game. So if you are into that kind of stuff you will get a bit disappointed. The sound and music is actually quite bad, and with today’s standards they are very weak.

I think the game does have some nice surprises but it fails to give you that special uplifting feeling that really good games do. The character interaction is really nice as but Savage Empire does lack some spells and the sounds could have been better.

Related: Ultima VI, Silver, Fallout
Developer: Origin (designed by Richard Garriot)
Website for Game:
Publisher: Origin
Cost of Full Game: N/A
Year of Release: 1990

Tested on:
AMD Athlon 64 2.2 GHz, 2x512 MB RAM, Geforce 4 64 MB

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