Grand Prix Legends
Written by Shigamoto   
Thursday, 20 October 2005
Grand Prix Legends was one of the coolest F1-sims around back in 1998, does it still have the stuff of legends? Read on to find out.

The stream of F1-simulations tend to never stop, we have seen celebrity F1 stars like Johnny Herbert publishing them using their own names. EA has released a number of simulations trying to reach fans. Grand Prix Legends doesn’t focus on the current F1-season, it focus on the past.

Actually quite an interesting idea since there aren’t many historical racing sims available. The game is littered with tracks that is no longer used and car manufacturers that went broke years ago. But there are still some notable names in Grand Prix Legends, for example Ferrari, the Monza and Monaco track among others.

The developers have really tried to get that classic feeling in the game with the help of historical accuracy. I really love the feeling of swooshing down Monza seeing the audience with their umbrellas watching while trying to overtake an opponent.

There are a number of options you can use to setup your car. It’s virtually the same ones that’s available in Grand Prix 3, but you can’t do the setup with that great accuracy. Each brand of car has it’s own kind of characteristics, and it’s not just something that they put on the box. Some cars are better suited for technical tracks like Monaco while others are better suited on Silverstone or other fast tracks.

Graphically much have changed since this game was released. When Grand Prix Legends ruled the shelves 3Dfx cards were almost standard. This is not the case anymore so it’s hard to get those beautiful 3D renderings. Instead you have to settle for software rendering, which isn’t that pretty at all, it also goes too fast on high-end machines.

Another feature that deserves mentioning is the sound effects. It’s makes the game a whole lot better when the developers understand that good and solid sound effects are important. I mean who haven’t played a racing game where the car engine sounds like a Ford Fiesta engine? running on one cylinder. In Grand Prix Legends you really feel and hear the power when you put the pedal to the metal (or the key to the uh keyboard).

Speaking of keyboards, they are a source for much irritation in the game. You can choose how hard you want the turns to be by pressing the keys harder or lighter. Great, except that it’s extremely hard to know how hard you can turn until the car spins. In the beginning you will spin all the time until you get the hang of it. I can recommend a joystick to avoid the frustration.

Grand Prix Legends comes with a training, single race and a championship mode. There are no real surprises in any of the modes, they are just as in any other racing game.

Overall the game is a great F1-simulation, unfortunately you are tied to run the game using software rendering, so the graphics are ugly. If you don’t own a keyboard you are in for a couple of hours of frustration. It’s a nice game, but it could use some fixing up.


Related: Grand Prix 3
Developer: Papyrus Design Group
Website for Game: N/A
Publisher: Sierra
O/S: Windows 95/98/ME
Cost of Full Game: N/A
Year of Release: 1998

Requirements:
N/A
Tested on:
Pentium 4 2.4 GHz, 512 MB RAM, ATI Radeon Graphics Card





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