Dungeon Keeper
Written by Shigamoto   
Tuesday, 05 July 2005
Dungeon Keeper is similar to games like Warcraft 2 or Command&Conquer, the only difference is that it is set underground.

The game concept is as weird as it is innovative. You are in charge of a dungeon with everything that means. You design the dungeon with rooms for different purposes, you give order to your imps (more about them later) and you wage war on other competing dungeons.

When first playing the game it’s pretty confusing, mainly because most players haven’t had an experience with this kind of concept. Bullfrog sensed that and made a really good tutorial level, which isn’t boring as is the case in many other games.

An important part of the game is the imps. Imps are little creatures making everything run smoothly. They dig out new areas in your dungeon; build new rooms, transports gold and much more.

There are only one kind of imp that you can build, however the imps can be customized after they are created. They can be put in battle training, learn spells and much else. However to be effective the imps need a place to rest, a lair. The more creatures you get in your dungeon the more lairs you need.

Dungeon Keeper also comes with several other creatures such as Trolls, Beetles, Dragons, Ghosts, the Angel of Death and many others. Most of the creatures are meant to be used in battles. The creatures can also learn to use magic spells and improve their ability to fight. The game is packed with different spells, one fun one turns your enemy into a chicken.

A really nice touch in the game is that you can possess creatures. That means you can click on them and go into their life, in a 3D view. So you can move the creature in question, almost like a first person shooter.

When you dungeon starts to develop you will get unwanted visitors from competing dungeons. They will try to breach the walls of your dungeon and once they do the battles will be underway.

Actually I don’t think the battle part of the game is that interesting. Somehow it’s hard to control the battle and all the creatures involved in them. The enemy AI isn’t always great, and it’s fairly easy to predict their next move. The battles feel less important and the real fun of the game is actually building and developing the dungeon and the creatures.

Each dungeon requires a treasure chamber so that you can store the gold that you generate. Much of the gold comes from creatures that you kill in a battle, that’s why battles are key, but they could have been more fun.

Dungeon Keeper is also a pretty kinky game; you can for example build torture chambers to torture the enemy. It’s also possible to slap your imps if you are unhappy with their work, or just wanting to slap them for no particular reason.

The music in the game is perhaps not the greatest but it works pretty well. I particularly like the sound effects though. The imps really have funny noises going on, and it adds to the game.

I would say that Dungeon Keeper is one of a few. It’s very original, it lasts long and playing the game is an unforgettable experience.


Developer: Bullfrog
Website for Game: N/A
Publisher: EA Games
O/S: Win 95/98/ME/XP
Cost of Full Game: N/A
Year of Release: 1997

Requirements:
Pentium 200 MHz, 16 MB RAM
Tested on:
Pentium 4 2.4 GHz, 512 MB RAM, ATI Radeon Graphics Card




Comments (1)
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1. 04-04-2007 01:02
 
please reply
i got some cheats for a website called cheatscc but they did not work on the orignal dungeon keeper what can i do
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