Written by Shigamoto   
Tuesday, 29 March 2005

Starcraft by Blizzard is one of those games that you never forget. The RTS game is set in a science fiction space environment with plenty of strange aliens and space ships. Three factions are at war, the Zergs, the Protoss and the Terrans.


The Zerg faction is based on an insect type of civilization. This means that they instead of building units breed them in disgusting colonies. Protoss is more of a standard alien civilization and perhaps the strongest and most powerful of the three factions. The Terrans are humans with marines and standard weapons.

Starcraft has an extensive set of levels and environments for the player to play in. There are jungles, highways, badlands and cities to name a few. Each level is carefully designed and thought through, which you notice when you play the game. Virtually every level has a set of strategic points that you have to take to win the game; these points can be bridges, resources or other key-locations.

What is striking about Starcraft is the fact that the whole game is modelled in sprites, which was old even when the game was released in 1998. However Blizzards designers proves that it’s the man and not the machine that counts. The game is simply beautiful and it’s all done with sprites. Seeing a Protoss carrier going up in smoke over a stunning jungle is extraordinary.

The units in Starcraft is well though through, even though they are not that many. Each faction has their own units and thereby their own strategies. For example the Zerg-faction storm their enemies in millions of little bugs, while Protoss depend on strength and the Terrans on technology and strategy.

A problem with games that is not based in reality is that it can be challenging for the player to understand all the units and concepts. This is not the case in Starcraft, it’s easy to understand each units capabilities and characteristics.

To be able to build or breed units you have to gather resources (as in many RTS games). The two resources your forces are after is gas and minerals. In a custom game playing against a low level AI computer it’s too easy to just block the resources with your units.

However if you set the AI level to medium or hard the computer understands that you are trying to block of its resources and mounts a large-scale attack on your forces. Once when I played as Terran against the Protoss I blocked the resources but had to withdraw to my base as the computer had gone around my front and into my base forcing my move, brilliant.

While present RTS games end after a couple of hours this game will still be played well into this century. It’s a great game that deserves to be remembered and played; hopefully Blizzard will continue their award winning game design.

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Developer: Blizzard Entertainment
Website for game: N/A
Publisher: N/A
O/S: Win 98/ME/2000/XP
Cost of Full Game: About $12.00
Year of Release 1998

Pentium 90 MHz, 16 MB RAM
Tested on:
Pentium III Mobile 850 MHz, 384 MB RAM, Windows XP

Comments (1)
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1. 01-08-2007 06:57
Great Site!
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