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Command&Conquer Tiberian Sun Print E-mail
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Written by Shigamoto   
Friday, 07 January 2005

Command&Conquer Tiberian Sun was one of the most wanted games ever when it was released. Several years earlier Westwood had announced the game in their classic Command&Conquer, fans were waiting for a great sequel.

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In Tiberian Sun Kane is back and wanting to take over the world again. The world has changed a lot since the last war and tiberium is really everywhere. Kane was assumed dead in the last game but GDI never recovered his body, so Kane waited until he could rebuild NOD.

 

The other games in the series really had pretty much conventional weapons this game has none of them except different kinds of infantry. Here you will battle with giant robots, strange cyborgs and a lot of high tech gadgets. However NOD still has the stealth tanks and GDI still have the ION cannon.

 

When playing the game you get the feeling of that artists really got their way in this production. The units are too designed and look more like a manga movie than mean heavy military units.

 

The different kinds of missions are however well designed, but nothing new, that is we have all seen in it in the previous versions. Its still the rescue, escort and all out attack missions, nothing has changed.

 

However there are upsides in the game as well. Some units are really interesting like the NOD transport unit who moves underground and then digs itself up into the enemy base, neat. Also the maps and graphics are nice, this was the first Command&Conquer game with real city elements (even though you cant enter buildings like in Red Alert 2).

 

The game play works like in the other games, you collect tiberium, build units and attack. However Westwood have balanced the game better than before, its harder to win and the AI has gotten a good rebuild too.

 

Actually playing against a medium computer is challenging at times; the computer tries to find weaknesses in your defence. Sometimes it will attack from behind, or first take out your defences with a missile and then attack.

 

The expansion disk Firestorm adds 10 new missions to the game. A new enemy is emerging (tiberium mutants) and GDI and NOD has to ally themselves against it. Firestorm also adds some new multiplayer maps (for example the brilliant Cityscape map with a train moving around the map).

 

However I feel that Firestorm contain elements that should have been in the game from the beginning. Maybe the story would have been better if NOD and GDI allied themselves from the beginning?

 

A great element that the expansion adds is the world domination tour where you battle against other players for world domination on the Internet. Its really nice to play and fun too.

 

Tiberian Sun resembles Dune 2000 more than other Command&Conquer games. I miss some original tanks and hummers. This game is the worst in the Command&Conquer series, its not bad but it simply cant compete with the other games in the same series.

 

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Developer: Westwood

Website for game: http://www.eagames.com/official/cc/tiberiansun/us/

Publisher: EA

O/S: Win 95/98/ME/XP

Cost of Full Game: N/A

Year of Release: 1999

 

Requirements:

Pentium 400 MHz, 64 MB RAM, 16 MB Graphics Memory

Tested on:

Pentium III Mobile 850 MHz, 384 MB RAM, Windows XP

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