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Command&Conquer Red Alert Print E-mail
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Written by Shigamoto   
Wednesday, 29 December 2004

In Red Alert Westwood is presenting an alternative history of Europe. It’s after World War 2 and Europe is in flames, the Soviets have gotten greedy and are charging through the continent and country after country is falling. Europe’s only hope is the allied forces, will they be able to stop the onslaught? It’s up to you.

 

””

Command&Conquer Red Alert is perhaps one of the most famous real time strategy games every created. When it was released in 1996 it set a new standard and was followed by a ton of copycats. The game features cut scenes between each mission (with actors), a number of interesting units and two great campaigns.

The units in the game differs much depending on if you choose to play the allied or the soviet forces. Basically each side have land (tanks and infantry), air (helicopters and bombers) and sea (battleships and submarines) units.

 

Besides them each side have special units. The Allies have their commando soldier, Tanya that is one tough piece of work. They also have the gap generator (which hides your units on the radar) and the GPS Satellite.

 

The Russians have mammoth tanks, paratroopers and spy planes as special units. Also the Russians posses a deadly defence weapon named the Tesla Coil. The Tesla Coil gives away devastating electric chocks on approaching enemy units.

 

There are a number of options that you can choose from when playing Red Alert. You can play the campaigns, in multiplayer but also in skirmish mode. In skirmish mode you play on a multiplayer map but against the computer AI.  I find the skirmish mode one of the best parts of the whole game. You will possess all the heavy weapons and the maps are generally great. The only problem with the skirmish mode is that you can’t save the game at all.

 

Red Alert also features a great number of campaign missions. These missions vary in difficulty level and style. In some it’s just an all out attack, but in some you have to infiltrate enemy bases with spies or do commando raids with Tanya.

 

Between the missions the story unfolds using movie clips. The clips have actors and are basically like a movie, a rather mediocre movie that is. I think the story is pretty good and it also mixes well with the missions.

 

Westwood continued the good soundtrack from the original Command&Conquer and it really ad to the experience of the game. Most of the songs are very good, some of them are a bit slow though.

 

Command & Conquer Red Alert the best game in the whole Command&Conquer series, at least that’s my opinion. The game is great because of the depth, good unit models and a pretty good story. But most importantly Westwood didn’t loose focus and creativity as they did in some of the later Command & Conquer games. If you don’t already own a copy, buy it now.


”” ”” ””


Developer: Westwood Studios
Publisher:
Virgin Interactive

Website for game: http://www.eagames.com/official/cc/redalertpc/us/

Other Links: Red Alert Archive, Planet C&C

O/S: DOS/Win 95

Cost of Full Game:  N/A

 

Requirements:

Pentium 75 MHz, 8 MB RAM (Win 95 Version)
486/66 MHz, 8 MB RAM (DOS Version)

Tested on:
Pentium III Mobile 850 MHz, 384 MB RAM, Windows XP

””





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