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Transport Giant Gold Print E-mail
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Written by Daniel Westerstal   
Tuesday, 18 December 2007

Transport Giant is basically a modern version of Transport Tycoon, is it as good as the original? Read our review to find out.

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The market for business simulations has been dead for a while, with more or less identical modern tycoon-games flooding the market. Every now and then some medium sized publishers are trying to shake it to life. JoWood Production tried to resurrect the old classic Transport Tycoon from Microprose, with Transport Giant Gold.  The Gold edition contains the original game and the Australia campaign.

Transport Giant starts in 1850 (actually you can choose your start age), industrialization is just around the corner and you see great potential in transports. Basically the game is about moving raw materials to factories producing goods. The goods are then moved to another part in the chain and so it goes on. It’s not a new concept, but it still does provide some entertainment.

There are three geographical areas in which you can do business; the USA, Australia and Europe. Quite surprisingly there are differences among them, and the player needs to use different strategies for each map. In the US trucks have more power and can deliver more than in Europe.
The different eras also matter in the game. In 1850 you will only be able to use horses and carts, but as time progress you will move over to trucks, trains and planes.  Based on the geographical areas in the game there are three campaigns to choose from.  Each of the campaigns has different challenges and opportunities, a bit like Railroad Tycoon Deluxe with events happening.

In the Australian campaign your business is trying to capitalize on gold, while in the European one you are trying to get some profits by developing transportation for the Olympics. Without a doubt the campaigns are the heart of this game, and they are fairly fun to play.
The other game-mode; Endless game is much more boring and unchallenging.  It is basically just the game core stripped from any story or events, not very interactive.

Most of these games are isometric, and there is no real surprise in that department either. The graphics looks very much like a beefed up Capitalism II (a more hard-core business simulator). Sure the little ships, trucks, towns and roads are cute, but my Quad Core processor is yawning.  Just because you are developing a strategy game doesn’t mean it has to be isometric like all the other strategy games out there.  

Controlling Transport Giant is annoyingly cumbersome. The controls takes a while getting used to, just plotting a road in the beginning is hard work. When you get used to the controls you still have to understand the menus, purchasing vehicles is easy but putting them on a schedule is harder. On top of that you it’s a very strange level of detail in the game, for example each transportation center that you build have to be connected to the roads. In real life this is a no brainer, but in Transport Giant you have to be extra careful since it seems to be only one side of each building that can be connected.

Transport Giant Gold isn’t something new, we have seen this game 10 years ago. Boxwood managed to take the classic game-play from Transport Tycoon to more modern computers, too bad they didn’t make use of the computing power or bothered to keep the great controls and menu-systems in the old classic.

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Related: Capitalism II, Railroad Tycoon Deluxe
Developer: JoWood Productions
Website for Game: http://www.jowood.com/?lang=en&site=2&gameid=transportgiant&pfid=PC
Publisher: N/A
O/S: Windows 95/98/ME/2000/XP/Vista
Cost of Full Game: N/A
Year of Release: 2004

Requirements:
Pentium III 500 MHz, 64 MB RAM, 16 MB VRAM
Tested on:
Intel Core2Duo 1,86 GHz, 2 GB RAM, Windows Vista

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