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Robot Arena 2 Print E-mail
User Rating: / 2
Written by Daniel Westerstal   
Monday, 15 November 2004
Iíll start by admitting I had no high hopes for this game. Robot Arena 2 is based on the TV-show I have constantly tried to avoid, Robot Wars. I did hate the show so I thought I would hate the game too. Installing the game was easy however the lack of guidance when trying to find the controls were very annoying. The problem was that the developer had expected us to know which keys on the keyboard to use, which of course we didnít so the first minutes were dedicated to the task of finding the right keys.

After finding the keys the game was much better, obviously. If you donít know what this talk about robot wars is let me explain it to you. The essence of the game is that you command your bot in a match against a maximum of four opponents. Your mission is to take out all the other opponents; this will earn you the victory of the match.

To find the perfect robot to do this you can either build your own using the robot construction set in the game or you can choose a pre-designed one. All of the robots in the game are fitted with some kind of weapon, for example a hammer, axes and other deadly combinations. Many of the weapons and robots are found in the TV-show, something for the fans.

There is a number of ways you can play the game, deathmatch, king of the hill, team match and many others. Most of the modes are fun but personally I prefer the simple deathmatch. There are a number of arenas, which you can play in and most of them are well designed. However on one arena you canít see certain edges, which means that you constantly hit walls which are there but you canít see. This is because that the edges are made in white and the background of the whole floor of the arena is white.

On the arenas there are different hazards your poor robot can come across, for example a giant hammer crushing the robot that gets under it, or an electric floor that sends sparks through your robot when you drive over it.
A strange thing is that on some arenas you can hear a crowd chanting in the background but they are nowhere to be seen. It would have been better if the developers had removed the chanting on the arenas where you couldnít see the crowds.

The graphics in the game are quite good, but nothing special. The robots are well designed and you can see when they have taken a hit because of the dents created on them. Overall the game play is fun and fast, you have to take decisions fast to win, I like that, however sometimes the AI of the computer opponents arenít that great. They rarely try to do advanced maneuvers and usually just keeps in a straight line after you.

According to the developers the robot characteristics are featured as in the real world thanks to their physics engine, Havoc. I canít say anything about this but my gut instinct tells me that this sport canít be this simple in the real world.

The game is fun to play despite some of the flaws; I would recommend this game to fans of this type of sport or people who are interested in trying to get a grasp of the sport.



Developer: Gabriel Interactive
Website for game:
Publisher: Atari
O/S: Win 95/98/ME/XP
Cost of Full Game: $30

Pentium 2 450 mhz 64mb RAM, 16mb Graphics Card
Tested on:
Pentium III Mobile 850 mhz, 384 mb RAM, Windows XP


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