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War on Folvos Print E-mail
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Written by Daniel Westerstal   
Friday, 08 December 2006
Is a mix between real time and turn-based strategy really fun? We have the answer in our review of War on Folvos.

A new mineral, Refunium is discovered on the desert covered planet of Folvos, the mighty Vasgalan Empire is the only ones who know about it and initiates a peaceful take-over. However the people of Folvos is anything but peaceful and starts a resistance movement, the war is on.

At first glance War on Folvos is a mix between Dune 2000 and Panzer General III. The game is turn-based but has a real-time strategy look and feel. It is a combination that works like a charm; you get enough time to consider your moves without feeling the stress you often get in RTS-games. War on Folvos is more like a game of chess than a typical war game.

War on Folvos features a pretty neat way of storytelling. Before each mission you are briefed with text messages and a map explaining why a certain operation is underway. Your different sub-tasks and objectives during the mission are also explained not vague but deep either, perfect.

The game features a number of missions, but most of them are either about attack, or defence. It might sound boring but the maps are so well designed, together with cunning AI you really have to think before you move. Moving in troops without any support and just all out attack will not get you anywhere. However if you move in using fighter jets and artillery as support you might win. Flanking and other military tactics also pay off well in War on Folvos.

When playing the game for the first time I was a bit irritated by the difficulty level, War on Folvos is really hard when the difficulty is set to medium. At hard it’s damn near impossible, but for people who talk about that present games are to easy they will find a worthy opponent in this game.

The units in War on Folvos are pretty similar to what we have seen in countless other Real Time Strategy Games, most of them are similar to the ones in Dune 2 and Dune 2000. However the developers have thankfully skipped the sci-fi unit design that plagued those games. All the units in the game can be broken down into; artillery, air units, infantry and armour. There are also some stationary turrets available, and a semi-artillery unit called xxxxx that the Empire uses.

War on Folvos does have a few downsides, some parts of it doesn’t feel finished. We had several problems with the sound when playing, when a sound overlaps another one the game produces one of the worst noises we’ve ever heard.

The graphics are generally good, but there are problems with display of the units. For some strange reason they disappear at times and then just decide to come back. When they disappear a shadow is shown on some of them, on the air units nothing is shown. So you need to remember where you put them if you should play this game. Obviously this is a bug, we hade the same problem on two of our test systems.

A great part about War on Folvos is the soundtrack, it’s amazing and dramatic. It’s one of a few soundtracks I’ve actually left on during the time I’ve played the game.

This game is fun to play, has a very good background story that seems solid enough. If it wasn’t for the graphics and sound problems I would almost give this game 10 out of 10. But the game needs further hardware testing by the developers to be worth that.


Related: Dune 2000, Command&Conquer, Panzer General III: Scorched Earth, Panzer General,
Developer: Lonely Troops
Related Website: http://www.lonelytroops.com/wof/
Publisher: N/A
O/S: Windows 2000/XP
Where to get: Download Trial here
Cost of Full Game: $19.95
Year of Release: 2006

Requirements:
Pentium II 600 MHz, Direct X 9.0c, 256 MB RAM, 3D Graphics Card
Tested on:
AMD Athlon 64 2.2 GHz, 2x512 MB RAM, Geforce 4 64 MB, Windows XP
Pentium IV 2.4 GHz, 2 GB RAM, ATI Radeon X700 256 MB, Windows XP



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