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Real War, a relatively
unknown war game gets a sequel, will it take the games out of the RTS shadows?
Read on to find out.
Real War by Virginia
based Rival Interactive promised to be as real as it gets when it comes to real
time strategy war games. The series was based on the Joints Chiefs of Staff
simulation strategy game. However Real War was quickly forgotten after being
noticed for a while in the defence sector. Real War: Rouge States, an enhanced
version of the game was released in 2002. The sequel didn’t need the original
game to play, it promised a lot of new units, better AI and graphics.
The story in Real
War: Rouge States is yet another boring terrorist grown in to global army, threatening
the free world type of thing. The terrorists in the game are called ILA and
basically have everything a modern super-power has, including nuclear weapons,
missiles, tanks, attack helicopters, aircraft carriers and fighter jets. How
they were able to build up this massive army without being noticed isn’t
exactly explained in the story. Anyway the good looking intro movie tries to
smooth things out. If it wasn’t for the terrible narration it would even
be viewable.
Real War: Rouge
States features enhanced graphics compared to the original version. They are
still not top class. The infantry is bigger than they were in the original version,
and actually look bigger than the vehicles. However I really like the details
on some of the vehicles and ships. The aircraft carrier is especially detailed
with the planes on deck ready to be put into action.
One unique selling
point for Real War: Rouge States were the number of authentic units used in
the game. Most of the units are authentic and includes AH64D helicopters, M1A2
Abrams tanks, Rangers, amphibious troop transports and much more. You must give
the developers some credits for this.
However the game
does not give an accurate picture of what fighting is today. Most of the game
is still about taking bridges, tanks attacking other tanks on barren fields
and using air support. There is no urban combat, no civilians no real terrorists
and no challenging real military scenarios. The so called terrorists in the
game use tanks and planes just like you do. They don’t hide among the
civilian population or run around setting off bombs.
The AI in the game
is said to be based on the Joint Chiefs of Staff game. If that’s the case
then I’m worried because the AI is terrible. At one point in the game
an enemy tank trying to get to an outpost on the other side of my base went
straight through my base getting totally hammered. The player’s own units
are just as dumb, they just stand there when their buddy next to them is getting
attacked.
In the Real War
series you don’t have to gather resources as in other RTS-games. Instead
the games feature a supply line system where you build supply depots. Helicopters
lands and you get resources to buy units. The interesting part with this concept
is that you can focus on attacking the enemy’s supply lines in order to
win. In theory this works great, in practice the helicopters only have to fly
a few tiles on the map so it’s hard to really make any damage.
Overall Real War:
Rouge States is an interesting game, it promises to be realistic and it is when
it comes to units but not the battles and scenarios. The game suffers from serious
AI flaws but can be a bit entertaining if you are into the military and armed
forces, otherwise stay away.
Related: Act
of War, Command&Conquer,
Command&Conquer:
Red Alert 2
Developer: Rival
Interactive
Website for Game: http://www.real-war.com/
Publisher: Simon & Schuster Interactive
O/S: Windows 95/98/ME/2000/XP
Year of Release: 2002
Requirements:
Pentium III 600 MHz, 128 MB RAM, 16 MB VRAM
Tested on:
AMD Athlon 64 2.2 GHz, 2x512 MB RAM, Geforce 4 64 MB, Windows XP.
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