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Indiana Jones and the Fate of Atlantis Print E-mail
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Written by Daniel Westerstal   
Saturday, 16 September 2006
Indiana Jones and the Fate of Atlantis lurk in the shadows of other Lucas Arts adventure games, a place it doesn’t deserve.

In the year of 1992 when Sega still made consoles and IBM still made computers Indiana Jones and the Fate of Atlantis was released. The gaming community at that time had seen a number of hits from the company, including Maniac Mansion and Monkey Island. Indiana Jones and the Fate of Atlantis had a lot to live up to.

The look and feel of the latest Indiana Jones game was stunning (at that time). Based on Lucas Arts SCUMM engine the player interacted with the mouse clicking through the game, solving puzzles and making conversation.

Indiana Jones and the Fate of Atlantis got a brand new story independently from the movies. A colonel in the Nazi army grabs an ancient statue, which is the start of a story that leads to Indy’s old co-worker Sophia. Sophia claims that the incident has to do with the fate of Atlantis and off they go to find clues all over the world. You will visit Peru, Iceland and the Azores among other places. The artwork is beautiful even with today’s standards; they have that pretty Lucas Arts shimmering. Travelling the world is done as in the movies with a red line on an old map. As always you have your trusty whip, which is used a couple of times.

After you’ve played the game a while you get to choose if you want to play in cooperation (Indy and Sophia), adventure (Indy) or action (with Indy and fewer puzzles). This means that the game can be played at least three times with different experiences. On top of that the game also has three different endings depending on how you play. So yes it’s a lot longer than present adventure games.

As in all other Lucas Arts games your main task is to solve puzzles. In this game most of the puzzles are inventory based, there are however some dialogue puzzles which I like very much. A problem with adventure games are often that the puzzles are unevenly balanced, however Indiana Jones and the Fate of Atlantis comes out as pure as snow. Sure there are easier puzzles and harder ones, but there are no grave unbalances between them.

So far I’ve only described upsides about the game. There are however just one downside, the Indiana Jones humour and style can sometimes get over the top. It’s easy to predict some of the situations. However this is a problem central to virtually all Indiana Jones products and not just this game.

Indiana Jones and the Fate of Atlantis is one of those games that have a place in every adventure gamer’s heart. It’s absolutely brilliant and extensive; a sure bet if you haven’t played it before.


Related: Loom, Sam&Max Hit the Road, Maniac Mansion Deluxe
Developer: Lucas Arts
Website for Game: N/A
Publisher: Lucas Arts
O/S: DOS, MAC, Amiga
Year of Release: 1992

Requirements:
N/A
Tested on:
AMD Athlon 64 2.2 GHz, 2x512 MB RAM, Geforce 4 64 MB, Windows XP.




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