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Alien Arena 2006 Print E-mail
User Rating: / 3
Written by Daniel Westerstal   
Thursday, 31 August 2006
One of the best things ID Software ever done was releasing the source codes for Quake 2 and 3 under the GPL. The release nurtured a number of freeware games and mods; one of them is Alien Arena 2006.

The idea for Alien Arena was originally born in 2003 as a game which would feature famous aliens from movies. A beta of the game saw the light of day in 2004 and since then the game has been continuously evolved and improved. From the beginning the game got a mild reception but has lately been able to prove itself.

If you ever played Quake 3 Arena you will feel right at home in Alien Arena 2006. The core concept in Alien Arena 2006 as in Quake 3 is to run around on levels fragging your opponents with different weapons, a simple yet entertaining concept.

Graphically the both games are very similar; Alien Arena 2006 is originally based on the Quake II engine by ID Software. However COR Entertainment modified it heavily and named the engine CRX. I must say that COR really did a great job, the game is eye-candy and for a freeware game it’s simply astonishing.

The game has a number of characters, all of them aliens of some form (except the human enforcer). Alien Arena 2006 features some interesting character design. Some of them are similar to aliens in movies from the 1950s with weird heads in glass helmets while others are completely new. The Martian cyborg is a personal favourite with one big eye and a metal suit.

Playing the game is almost like playing Quake 3 Arena. The controls are very similar and so is the speed and tactics you have to use. If you like tactics and slow moving shooters like SWAT 4 or Americas Army you might not find this game to your liking. But some tactics are required in Alien Arena 2006, it is often a matter of anticipating the enemy’s move in seconds.

Although the game is very entertaining and fun to play it falls in the same hole that Quake 3 did, after you’ve played most of the levels it will get boring. It’s hard to pinpoint what causes this problem, maybe its lack of a solid story or that most of the levels and graphics looks the same.

COR Entertainment tried to enhance the gaming experience by offering extras. One of them is the Deathball, a deathmatch mode. In Deathball the player gets ten frags for getting a ball and shooting it into a goal. Another mode is the All out Assault mode where players can enter vehicles and use them as weapons.

Alien Arena 2006 has a single player mode even though most of the game is built around the online experience. In single player you will fight through each level of the game. In order to get to the next one you will need to place first at each stage. There are bots meant to be acting like online players, they do a good job, especially if you crank up the AI to hard.

The similarities with Quake 3 Arena and the Unreal Tournament games are many, however COR Entertainment managed to apply their own little twists in Alien Arena 2006. The game features days of fun and a quality experience, for free.

Discuss this game!
Related: Doom 2, Quake, Wolfenstein: Enemy Territory
Developer: COR Entertainment
Website for Game:
Publisher: N/A
O/S: Windows 98/ME/2000/XP, Linux
Where to get: Download Here!
Year of Release: 2006

Tested on:
AMD Athlon 64 2.2 GHz, 2x512 MB RAM, Geforce 4 64 MB, Windows XP.

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