The most noticeable change in Sim City 4 is the 3D graphics.
They had been on Maxis to do list for quite some time and were first set to
be launched in Sim City 3000. You can now zoom in and watch individual citizens
walking around on the streets. A bad neighborhood has citizens with trashy clothes,
and you can even see crimes taking place and police making arrests (when you
send them there). The police intervention graphics were removed in the Rush
Hour expansion pack. In a good neighborhood you see proper dressed citizens
walking on nice clean streets.
Another graphics feature is that you can set the time of day
in your city. During night you will see all lights from the highways and cars,
can be really beautiful. However there are still no seasons and weather, no
snow or heat.
Fundamentally Sim City 4 has not changed much compared to previous
games. It’s as always a matter of balancing taxes with service and growth.
Lowering taxes will give you less income but more growth and the other way around.
You can still choose to tailor taxes after income and zones (such as industrial
or commercial).
A lot of Maxis fame during this period of time came from “The
Sims”. In Sim City 4 they made it possible to insert Sims from the game
or create your own ones. At first one might think of it as a marketing ploy
to get people to buy two games, but there is more to it than that.
Another interesting feature that Maxis marketed heavily is that
cities are now part of regions. A region is a tile map with different connected
cities (which you develop). So one city can be focused around an airport while
another one might be farmland. Each city is then connected and works like a
whole region with Sims traveling between the cities.
Instead of having your usual advisors yapping away about taxes
and crime you will actually see the life of real people in your city. It’s
a very powerful tool to create better public transport, health care and schools
in certain areas. The Sims also adds a bit more depth and personality to an
otherwise scientific and data dense simulation.
Maxis also improved the advisors and the advice they give for
Sim City 4. The advisors are still just a tool for the early stages of the game,
their advice don’t change much.
If you disregard the graphics and eye-candy developed for Sim
City 4 it’s pretty thin. Maxis tried to evolve the game even more by releasing
the Rush Hour expansion pack in September 2003.
The Rush Hour pack added a lot to Sim City 4 and focused more
on transportation. You could add ferries to your city, moon-rails, commuter
trains and much more. Rush Hour also made it possible for the player to drive
around in the city freely using a car, boat, helicopter or plane.
Part of the Rush Hour expansion pack is that you are given different
missions. You can be called to stop a robbery, pilot an ambulance helicopter
or drive a bus. The mission feature is not very well developed since driving
in Sim City 4 is quite hard and oncoming traffic often make strange moves when
driving with a siren.
With the Rush Hour expansion Sim City 4 can be crowned as the
best Sim City game so far. It has depth, lots of options and is engaging and
fun to play. Without the expansion the game is pretty much like Sim City 3000
with better graphics, not a big leap forward. Sim City 4 is also educational
and you don’t feel like you are wasting time when playing.
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