When Age of Empires was released the gaming community hadn’t
seen anything like it. The game combined country building from the Civilization
series with real-time strategy seen in Command&Conquer.
The concept of the game is you leading a civilisation from the
Stone Age and forward. To ensure that your people survive and build things you
need to gather resources. There are four main resources, gold, stone, wood and
food.
In order to gather the resources you need to build villagers,
they do everything from construction to hunting. The two key resources in the
beginning of the game are wood and food. They are pretty simple to gather, it’s
just to order your villagers to chop down some trees and go hunting. After a
while you can also build docks and get food by fishing.
The environments are superbly made with great detail even with
today’s standards. There are lions, crocodiles, deer and all kinds of
animals in the landscape. Of course you are meant to hunt them, but they add
some detail.
Age of Empires comes with the usual game modes; campaign, custom
game and multiplayer (serial, LAN or the Internet). The campaign mode is perhaps
where Age of Empires differs from the rest of the pack. The Civilization series
has relied on a custom game set by the player with no storyline. In Age of Empires
campaign mode the player nation has a story attached to it, so you simply go
through each scenario with an objective. The objectives are not that clever
and usually involved wiping a conquering nation off the map. But you can definitely
learn a thing about history from the campaigns, there are even history notes
attached.
While similar games focused much on diplomacy Age of Empires
is more about war. Yes there are diplomacy options but they are fundamental,
it’s a matter of selecting; peace, war or neutral. To me it’s a
huge problem since there is no reasonable way to communicate with other nations,
it drags the game down.
The battle part of the game is interesting. There are a number
of units you can build during the game such as catapults, centurions, war elephants
and elephant archers. All of the units are old style; players looking for the
latest Abrams tank will get disappointed. In that sense the game should attract
history buffs.
The seas matters a lot since you can fish, this also means that
you will engage in frequent sea battles, often about fishing waters. Ensemble
really managed to capture how important the sea has been to the evolvement of
mankind. You can also use a bit more sophisticated strategies at sea than on
land.
Getting involved in larger land battles in Age of Empires can
be frustrating. There are no advanced orders available, you can simply move
the units or order them to stop. This causes all kinds of situations. A unit
left alone facing a whole army will for example attack instead of running away.
If you like to send scout units you will notice that they attack instead of
staying hidden.
Age of Empires was a groundbreaking game when it came out; it’s
still fun to play and doesn’t look to bad. But it lacks some features
that more recent games have. Perhaps the biggest problem with Age of Empires
is the lack of sufficient diplomacy options, it makes the game shallow.
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