The Soviets decided to invade the United States, Soviet forces
lands on the North American continent and occupies lots of it and the fight
for freedom begins. While the whole Soviet communist storylines is a bit old
in these days the concept does work.
The plot is evolved during the game using the now almost classic
cut-scenes featuring real actors (although not always top of the line). The
cut-scenes definitely add to the game. But the happenings in them are almost
the same as in previous games, no new angles or other creative stuff.
Both Red Alert and Red Alert 2 is made using sprites, it’s
a long way from the 3D modelling we see in today’s real time strategy
games. The sprites in Red Alert 2 are however nicely done and you will get used
to them quite quickly, but there isn’t much eye-candy. The shadowing has
gone through a well needed upgrade though.
It’s instantly apparent that Westwood was a bit stuck
when they released this game. The concept of communists in the future turned
out to be hard to evolve into something that could stand sequels. For example
the units in the game are very much like the ones in the predecessor.
There are however some new units in Red Alert 2, for example
terror drones, small robots that attacks enemy units. Westwood has been known
for making good balanced games but in this one they failed. The Soviets are
way stronger than the Allies since they have more powerful units.
A lot of focus has been put on urban warfare in this game. There
are more buildings, such as skyscrapers and even the Statue of Liberty. I like
the new settings a lot, the ones in Red Alert failed to impress. Now it’s
possible for the player to capture neutral structures and fire from them. This
new feature alone could have been a huge leap forward for the Red Alert series.
However Westwood failed miserably with the AI in Red Alert 2.
Capturing buildings and plotting tactics in an urban setting won’t get
you anywhere. The best way to achieve victory is simply to build a large number
of tanks and artillery. Put them outside your opponent’s base and start
firing. The AI makes some pathetic attempts to counter attack (if you have set
the AI level to hard) but most of the time it’s possible to reduce the
enemy base to rubble.
I’ve always liked the music to the Command&Conquer
games. Red Alert 2 doesn’t disappoint, they even made a new version of
Hell March. Sure there are some tracks that make you wonder if the sound producer
were on drugs, but most of them are quite nice.
Red Alert 2 fails to be as good as the original game. It has
some bad AI flaws and the graphics isn’t really appealing anymore. It
does give a good plotline that seduces to play more, but once you are through
you will probably not touch this game again.
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