Sunday, 17 December 2017
 
  Uziana.com
 
Main Menu
Uziana.com
News
Free Games Directory
Reviews
Reviews of Classics
Features and Guides
Interviews
Column
FAQ
Link To Us
Write for Us!
Auctions
Contact Us
Most Read
Login Form





Lost Password?
Venture Africa Print E-mail
User Rating: / 3
PoorBest 
Written by Daniel Westerstal   
Saturday, 01 April 2006
Ever wanted to create your own ecosystem? Well I didn’t think so, but Venture Africa might change your mind.

These days it’s not that often you will see games with a completely new concept, but when you do you have to enjoy the moment. In Venture Africa your task is to create ecosystems. On each level you have a goal, for example having five zebras and two lions in a working ecosystem.

To achieve the goals you need to make sure that it rains so that a waterhole is created. You need to plant trees to provide shadows and food for the animals and so on. All though the concept has borrowed some from Sim Life it still feels completely new.

Venture Africa is built around a pretty neat 3D engine. The graphics look very nice for an independently made game. I especially love the lighting effects and the fact that the animals fit into the engine perfectly.

The game has a story to take you from level to level. You get to travel with two wildlife researchers Dr. William Willoughby and Miss Julia Carrilou. They help you through the game through pop-ups but also evolve the story.

The pop-ups are a great way to learn the game but they can get a bit annoying for mature players since you usually tend to figure out how things work with out them. For kids playing the game they might be a good help.

It is possible to control the animals, for example if you want a giraffe to move from one water whole to another you just click and move the mouse. However it would have been better if you could just click a location on the map you want the animal moved to, currently you have to scroll through the whole landscape which gets tedious.

Venture Africa includes a number of animals such as giraffes, lions, rhinos, crocodiles and much more. They are all neatly modelled, but the real experience in the game is the system they create together. All of the animals have their own characteristics; for example if you have more crocodiles than there are other animals they will die out. This kind of system is very logical but extremely neat to see a computer simulation of.

Overall Venture Africa feels like a fresh concept. The game was one of the finalists on the Independent Games Festival 2006. It’s nice to play for the whole family and has great value for at least months to come.


Related: Sim Life
Developer: Pocketwatch Games
Website for Game: http://pocketwatchgames.com/ventureafrica/index.htm
Publisher: N/A
O/S: Windows 98/ME/2000/XP
Cost of Full Game: $20.00
Where to Get: Download Demo Here
Year of Release: 2006

Requirements:
Pentium or AMD 1 GHz, 256 MB RAM, 32 MB VRAM
Tested on:
AMD Athlon 64 2.2 GHz, 2x512 MB RAM, Geforce 4 64 MB



Be first to comment this article
RSS comments

Only registered users can write comments.
Please login or register.

Powered by AkoComment Tweaked Special Edition v.1.4.6
AkoComment © Copyright 2004 by Arthur Konze - www.mamboportal.com
All right reserved

 
< Prev   Next >
Polls
Which Sierra game-series would you like revived?
 
Latest News

InternetGamers.org


Copyright Uziana.com and Daniel Westerstal
Protected by Swedish and International Treaties
Terms of Use & Privacy Policy