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Morning's Wrath Print E-mail
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Written by Daniel Westerstal   
Tuesday, 10 January 2006

Isometric RPGs are quite common these days, in this RPG you are Princess Morning on a quest to save her kingdom. Morning’s Wrath is one of the most extensive productions we’ve seen by an independent developer, is it enough to be extensive? Read on to find out.


The king and queen is missing, you have become the new leader of the Leowyn Kingdom. However the country is under threat from the ruthless Ashidians and you have to set out on a quest in order to save the kingdom. I think the main story is presented well inside the game as you play in the beginning, it really gets off once you are off on your quest and the developers have manage to connect the dots in the story well.

Also the dialogues that evolve the story are written nicely, however I wish that you had some sort of options when talking to characters. Basically each interaction has a prewritten dialogue, so it isn’t that dynamic.

The player view Morning’s Wrath from a classic isometric perspective, very similar to Baldur’s Gate and the Fallout –series. Basically it’s the only true perspective a role playing game can have, sure there are first person RPGs but they lack the classic game play.

Graphically the game presents few surprises, sometimes the developers have manage to do really beautiful environments like the chandelier in the castle main halls. However there are better looking games out there.

Morning’s Wrath contains a number of items that you can pick up and use or interact with. There are everything from weapons to glass jars, some of the items doesn’t serve much purpose so it can be hard to distinguish what’s important. This is not necessarily bad, it makes the puzzles and problems you have to solve somewhat more difficult.

The game contains a lot of puzzles that you have to solve, many of them are quite easy and sometimes you are even told what to do. It’s good that the puzzles vary in difficulty, however they can be too simple at times.

Princess Morning can use a number of spells that she learns during the game. Often when developers incorporate spells they do it too complicated. In Morning’s Wrath EDI Games has managed to balance it so that the spells are easy to use and obtain.

A lot of the game consists of fighting, sometimes they fights are very engaging. I do wish that Princess Morning could have been a bit more engaged herself since the animations during the fights are not that great. You have to look fast to really see the characters fight with each other.

The movement is another issue, which isn’t quite finished. If you order Morning to go to a spot on the screen she sometimes take strange detours and do it slowly in order to make up her mind on which path to take. If it’s objects in the way the path she chooses are sometimes really weird. To make it harder for the player to move the character it’s impossible to scroll, so if a room is just at the edge of the screen you can’t see it until you move Morning there.

Morning’s Wrath has a great soundtrack by Adam Frechette. Everything is great about it from the credits theme to the action/fighting tracks. They add so much to the game and EDI has really understood that soundtracks are important in games.

Overall Morning’s Wrath deliver what it promises, a great RPG and one of the most extensive productions we have seen in a long time. It does have some downsides keeping it from the highest score, but they are not that hard to correct using patches. The price tag is low compared to other similar games, and you get so much more than you do from other RPGs, it’s a must.


Related: Ultima VI, Silver, Fallout, Geneforge 2, Beyond Divinity
Developer: Eternal Darkness Interactive (EDI)
Website for Game: http://morningswrath.com
Publisher: N/A
O/S: Windows 98/2000/XP
Cost of Full Game: $29.99
Where to Get: Download Demo Here
Year of Release: 2005

Requirements:
Pentium 3 950 MHz, 128 MB RAM, 64 MB VRAM
Tested on:
Pentium 4 2.4 GHz, 512 MB RAM, ATI Radeon Graphics Card




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