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Warning Forever Print E-mail
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Written by Shigamoto   
Wednesday, 21 December 2005

The market is being littered with fast arcade space shooters right now. We take a look at Warning Forever, a Japanese space shooter, how does it stand out from the crowd?


Shooting objects on the computer screen is almost as old as computers themselves. We have seen games like Darius Gaiden, G-Type and crazy mods like Chicken Invaders 2. Warning Forever is similar to the games above, but it still has its own kind of twist.

There is no real story presented in the game, you only end up controlling some sort of small fighter against large space cruisers. The cruiser’s load out differs from level to level, but they do get bigger and get more guns. They constantly fire at you and you have to take them out by firing back. The enemy ships are built in modules, so shooting at one module will destroy only that module.

As for the AI in the game I can only say that it’s adequate. The turrets on the enemy ships fires at you after just a couple of milliseconds, but it’s fairly easy to just change position to avoid the shots. However the game does get harder, but that’s only because you encounter larger enemies with more turrets and lasers on them.

Warning Forever does have one characteristic, and that’s the graphics. It’s sort of a mixture between old timers like Asteroids and never 3D shooters. Your ship and the cruisers are drawn with green lines on a black background. Too simple, but if you add the lightning effects and explosions it looks superb.

Learning and playing the game is easy, it’s addictive but the rush that you get when you try a new game disappears after a while, it simply fails to grab you. Perhaps because the game lack a story? Playing the game does remind you of those times during your youth when you went to the arcade halls to play asteroids, the problem is that there is nothing new as Asteroids was back then.

The sound effects in the game are not that great, and they are also scarce. It really hits rock bottom when the enemy turrets fires, it sounds like some sort of machine gun, not a powerful turret on a large space cruisers. Another downside is that there is no music, a soundtrack would have made a more dynamic experience. It’s also hard to understand the text in the game, much of the text is in Japanese.

Warning Forever is really nice to look at and fun for a while. But it fails to hold you in a firm grip, mainly because we have seen it all before in one form or another. It could use an injection with more powerful sound effects, music and a solid story.


Related: G-Type, Darius Gaiden
Developer: Hikoza.T.Ohkubo
Website for Game: http://www18.big.or.jp/~hikoza/Prod/index_e.html
Publisher: N/A
O/S: Windows 95/98/ME/2000/XP
Where to Get: Download Here
Year of Release: 2004

Requirements:
Pentium II 300 MHz, Fast Graphics Card Required (RIVA TNT or higher)
Tested on:
Pentium 4 2.4 GHz, 512 MB RAM, ATI Radeon Graphics Card, Windows XP





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