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Civilization Call to Power Print E-mail
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Written by Shigamoto   
Thursday, 08 December 2005
Activision wanted a piece of the Civilization franchise. So they released Civilization Call to Power, which is not at all related to Sid Meier’s games, but the concept is very similar.

So the Civilization series got its first games not related to previous games or developers at all. Civilization Call to Power resembles Civilization 2 a lot though. The game has the same isometric perspective, and almost the same environments. Call to Power does look a bit better, especially the maps and characters.

Another cool feature is that your units talk back when you give them orders. At least its fun the first couple of turns but after a while you might turn it off. I think that Call to Power does bring a couple of new features to the table.

First of all it’s possible to establish trade routes, and you actually see the trade routes on the map (which is not the case in older Civilization games). Resources play an important role since the more rare resources that you can get hold of the more you will earn through trade.

The technology tree is pretty much the same as in the Civilization series, however there is more emphasis on future units and space. For example when your civilization research space flight you will be able to move special space units into space.

When interacting with other civilization you now have a number of options. The civilizations are friendlier with you from the beginning (not as in Civ 2 where they seem to think that their personal mission is to annihilate you). However the attitudes change much depending on what you do in a game, for example if you choose to ally yourself with the Spanish it can mean that the Nigerians who doesn’t like the Spanish starts to dislike you too.

The computer civilizations are also more reasonable. If they have started a war against you and they notice that you will crush them and that they don’t stand a chance they do a lot to get peace or cease fires.

Civilization Call to Power does have very different controls. When moving a unit you see a predefined route, which is the route it will go. It’s a good feature, but it’s hard to highlight the right troops because the computer automatically selects another unit somewhere else on the map. This does that you move units by mistake; it’s very frustrating especially if you are under attack when every turn counts.

Managing the cities is actually a bit simpler than before. In Call to Power you can just click on the city and it won’t change window, a new menu will just appear with production and labour options, very neat.

Overall Civilization Call to Power is a very good strategy game, it’s not Sid Meier standard but it’s close. Every strategy gamer should have tried this game.


Related: FreeCiv, Sid Meier’s Civilization, Sid Meier’s Civilization 2, Sid Meier’s Colonization,
Developer: Activision
Website for Game: N/A
Publisher: Activision
O/S: Windows 95/98/ME/NT/2000/XP also available for MAC and Linux.
Cost of Full Game: N/A
Year of Release: 1999


Requirements:
Pentium 166 MHz, 64 MB RAM
Tested on:
AMD Athlon 64 2.2 GHz, 2x512 MB RAM, Geforce 4 64 MB





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