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Tie Fighter Print E-mail
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Written by Shigamoto   
Wednesday, 13 July 2005

Tie Fighter is Lucas Arts second release about space combat, X-Wing was the first one. This time you are a pilot for Darth Vaders evil empire, but is that really a blast?


It’s sort of cheapish by Lucas Arts to release two separate games X-Wing and Tie Fighter when they easily could have made just one game. But that’s the case; once again you will suit up for space combat in a dangerous environment.

Obviously the game is heavily based on the Star Wars movies. Most aspects in the game are made so that you can easily identify with the movies. One might say that the developers didn’t really have a challenge developing this game. The story and the arts could just be ripped from the movies; all they had to do is a graphics engine and design some missions.

The missions you will be facing ranges from simple inspection missions to all out assaults on rebel bases. I believe that the mission design is quite good and you really get to do everything possible to do with a Tie Fighter.

Many of the mission objectives changes during the mission. Rebel forces can enter the battle and you hear your commander screaming that on the radio. However it is not clear if you or any of the other Tie Fighters nearby should engage them. When the mission ends you sometimes fail because you simply didn’t know what to do.

I really like that there are other friendly forces out there that helps you and assists you. It feels more real and it’s not as lonely as in the Rebel Assault games. However I wish that the player interacted more with the other forces.

Much of the game is as I mentioned before centered on space combat. You could say that Tie Fighter is a combat flight sim set in space. It’s lots of shooting and maneuvering and most of it is pure fun. It’s really a nice feeling zooming past an enemy ship at full throttle while trying to avoid its cannons.

However it’s sometimes very hard to orientate, mainly due to that you have no fixed reference point in space. Lucas Arts solved the problem with radar that takes sometime getting used to, but when it works it does the trick.

The graphics of Tie Fighter look a bit dated if you compare them to present games. Still the explosions and laser beams (which there are a lot of) are pretty. The ships themselves is not as pretty though. They look modeled and the shadows are often not adequate at all.

When it comes to Tie Fighter you have to ask yourself if this game was not based on Star Wars and named Tie Fighter would it have been as great? It’s doubtful, sure the space combat is fun but its not new, and we have seen better in other games. It’s still a classic though, however it hasn’t aged as well as I was hoping for.



Developer: Lucas Arts
Website for Game: N/A
Publisher: Lucas Arts
O/S: Win 95/98/ME (Doesn’t work on Windows NT/XP)
Cost of Full Game: N/A
Year of Release: 1996

Requirements:
486/66 MHz, 8 MB RAM, 2X CD-Rom also requires a joystick.
Tested on:
Pentium 4 2.4 GHz, 512 MB RAM, ATI Radeon Graphics Card




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