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Written by Daniel Westerstal   
Friday, 08 July 2005


Lucas Arts is almost synonym with great adventures; Loom will probably not leave anyone disappointed, even though it’s quite special.

In Loom your name is Bobbin Threadbare and you are a member of the Weaver Guild. A bunch of weavers, but not just any weavers, these weavers are magicians. They have incredible power and most of them know lots of spells.

There is no real inventory system as in other adventure games. That is you don’t have to constantly collect items on order to complete the game. Instead the game is centred around spells and applying them on different objects.

It’s definitely a nice concept and it probably saves a lot of memory that was crucial sixteen years ago. However sometimes you feel limited in your options and you wish that you could go back to collecting inventory as in other adventure games. This might have to do with that we are so used to the inventory adventure games that it’s hard to imagine a game without that system.

Loom is somewhat minimalistic compared to later adventure games. But it is admirable how Lucas Arts managed to get the game look pretty with the simple means they had back in 1989. The graphics are still ok, sure you will see no shaded 3D weavers but somehow the graphics don’t fall short.

The game is packed with dialogues and it basically tells a story but lets the player interact with it. Often a little bit of humour is put into the dialogues and they are actually interesting to follow. If you are a fast reader however you might get annoyed that it takes so much time for the game to get to next part of the dialogue, you can’t choose this by pressing keys as in other games. Actually this is the only annoying part of the game, and I can imagine that it would have been pretty easy to fix.

A nice touch is the little side events that take place constantly through the game. They often don’t have much to do with the main storyline but they still add somewhat to the experience. The side events could just be an animation of an owl catching a rabbit, the animations kills of the boredom when exploring in the game.

There is definitely stuff to explore in the game but somehow you feel that the developers have preset the places for you. It’s not like in Monkey Island where you actually feel that you have discovered something for the first time all by yourself. Here it’s pretty obvious what will go down.

I especially like the weirdness that surrounds Loom. You don’t know much before you fall into the story, and the story gets weirder and weirder. The world that you are trying to interact with are sometimes weird, and the game itself has some special elements not seen in other games (for example the inventory). You don’t get a lot of weird games on the market so you have to savour the ones that show up. Loom is a classic and yes it’s a game with tremendous value.


Developer: LucasFilm Games
Website for Game: N/A
Publisher: LucasFilm Games
O/S: DOS, got it running on Windows XP.
Cost of Full Game: N/A
Year of Release: 1989

Requirements:
N/A
Tested on:
Pentium 4 2.4 GHz, 512 MB RAM, ATI Radeon Graphics Card




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