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Destiny Print E-mail
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Written by Shigamoto   
Thursday, 16 June 2005
Destiny is a very special strategy game, developed to be a competitor to the Civilization series. Does it compete with Sid Meier’s successful games? Read our review to find out.

Games about world domination has always been popular, Civilization is one of the most popular games ever made. Back in 1996 developers were struggling to compete with Civilization 2, one competitor were Interactive Magic’s Destiny.

On paper Destiny and Civilization is not much different, the most important difference you notice instantly when you start the game, Destiny is all made in 3D.

Not in beautiful 3D but ugly 3D even for 1996. It might even have been better to develop the game in 2D. You can change the view from every angle and you see your forces as 3D objects. However when you move your forces around they don’t have any individual movements. That is if you are sending your horsemen to someplace they just float like ghosts forward, pretty boring.

The menus in the game are not very easy to navigate. They are very similar to Civilization 2, but there is too much micro-management. You usually end up in some submenu deep down changing something that isn’t that important, and it wasn’t the thing you wanted to change in the first place.

When the game was released Interactive Magic aimed the game towards Civilization veterans, gamers who had previously played the Civilization series to death and wanted something more, with more options and more depth.

There is certainly more options, interesting options to say the least. For example there are a number of different Civilizations that you can play. For example, Swedish, Italy, the United States, Germany and so on. However the game lack historical Civilizations, such as Romans or Persians.

Battles in the game are a little bit interesting. They are done in 3D just as you everything else you do on the map. However instead of the units firing at each other they conquer each other by simply running into enemy units. It’s really weird and if you aren’t fast enough running in to your opponent you will loose because the enemy moves quickly.

The good part about Destiny is that it’s much harder than any of the Civilization games. The AI is good and your opponents make wise and sometimes dangerous decisions. I really think that the game can provide greater challenges to strategy fans.

I think Destiny was a good idea, providing Civilization players with more options and depth. But the end product is no way near Sid Meier or Age of Empires quality. The 3D perspective looks too old, even with the standards of 1996. However Destiny might provide something for hardcore strategy gamers that have already played them all.


Developer: Interactive Magic
Website for game: N/A
Publisher: Eidos Interactive
O/S: Win 95/98/ME/NT/2000/XP
Cost of Full Game: N/A
Year of Release: 1996

Requirements:
486 DX 66 MHz, 8 MB RAM, Windows 95
Tested on:
Pentium III Mobile 850 MHz, 384 MB RAM, Windows XP





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