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Sid Meier's Civilization II Print E-mail
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Written by Shigamoto   
Saturday, 26 March 2005
The 2nd game in the legendary Civilization series by Sid Meier. Five years has passed since the first Civilization was released and a lot has changed in the computer gaming world. Civilization 2 certainly had the attention and expectations were high when it was released in 1996.
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Civilization 2 was seen from a different perspective than Civilization. Now the view were isometric with much better graphics and Windows Win G (what later on became Direct X) support. The game system was pretty much the same as it had been before, except that there are more units and more technology but the basics are the same.

Sid Meier also decided to implement Heralds, the Heralds are 3D projections of your fellow nation leaders. You see the Heralds when you are in diplomatic negotiations with your fellow countries. Actually the Heralds are not that important, they are actually sort of stiff and boring, they don’t add anything to the game play.

You know have more options diplomatically than you did before, there are also more resources that can be obtained from the earth (however they don’t add anything more than goods to trade). The trade system isn’t much different you still have you Caravans and trade routes are established as before.

A special feature that was all the rage in 1996 is the advisory panel. Now you actually can see your advisors in video mode as they speak. Actually this feature is quite funny the first couple of times and unlike the heralds they add to the game.

Sid Meier also added a lot of new units and technologies. Unfortunately we don’t have space to go through them all. A new unit is the Marines that can storm enemy units directly from transport ships, this is a nice feature, which can be useful, especially if you have to attack islands during a war.

The Alpine troops are also new; they are well suited for tactical assaults in mountain areas. There are also other new units such as, paratroopers, howitzers, stealth fighters and bombers and much more. All these units make Civilization 2 a bit more realistic.

Also the designer has fixed the issue from Civilization that cavemen actually could win battles over tanks. Now each unit has a status bar and the outcome of the battles is connected to the terrain, the strength of the unit and so on, factors that didn’t exist in the original game.

Actually Civilization 2 is a great sequel to a great game. Personally I think that Civilization 2 is better done than Civilization. I base that on that Civ 2 still is played today and is actually better than Civilization 3 released a couple of years ago. A great game that deserves the gold star and a full score.

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Developer: Sid Meier
Website for game: N/A
Publisher: Microprose
O/S: Win 3.1/95/98/ME/2000/XP/NT
Cost of Full Game: About $10.
Year of Release: 1996

Requirements:
486 66 mhz, 8mb ram (16mb for heralds)
Tested on:
Pentium III Mobile 850 mhz, 384 mb RAM, Windows XP

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