Wednesday, 24 January 2018 arrow Reviews of Classics arrow RPG arrow Ultima VI: The False Prophet
Main Menu
Free Games Directory
Reviews of Classics
Features and Guides
Link To Us
Write for Us!
Contact Us
Most Read
Login Form

Lost Password?
Ultima VI: The False Prophet Print E-mail
User Rating: / 6
Written by Shigamoto   
Saturday, 12 March 2005
Ultima VI: The False Prophet probably one of the most successful RPG games for the PC ever. Is it still as fun as it was 14 years ago?


Ultima 6 is what most present RPGs are based on. It was quite revolutionary when it was released in 1990. As you have finished Ultima 5 you are back in your daily life routine. Watching TV and not doing much else, suddenly you are teleported back to Britannia once again.

This time the forces of darkness has re-entered the country, bigger and meaner than ever. So time for you to sharpen your sword and head out.

Richard Garriott the developer of the Ultima series spent a considerable amount of time on Ultima 6. First it was meant to be released on the Apple II machine but since the PC system allowed more details and a bigger game the plans were changed.

Creating a character in Ultima 6 is a bit special compared to other RPG games. Instead of having certain points and entering skills you answer a couple of well-directed questions. The questions are mainly about what you would do in certain situations; the questions are then the base of your character and skills.

The world in the game is really huge. There are a number of places to explore and you constantly find new interesting places. Also as you make your way through the world there are a lot of side stories for you to explore.

Graphically speaking Ultima 6 isn’t as good as Ultima 7 or 8. But the graphics still do the trick, and they really feel classic. Besides graphics isn’t the main objective of an RPG.

As you read some of the documents in the game you will notice that everything is written in another alphabet, which you probably won’t recognize. Actually the developers made a whole new language and alphabet. As you encounter the Gargoyles you will start encountering the language.

I really think the language and alphabet is a good detail, which really raises the quality in the game. Even the most popular RPGs today aren’t equipped with a whole new language.

The music in the game is pretty good too. I think that it’s a little bit annoying when the same song is played over and over again. However there are also some musical scores in the Gargoyles language.

I can really recommend Ultima 6 if you haven’t played it. It can be hard to get but it’s well worth it. The original game with box and maps are a collectible item today, but there are remakes on the way.

hspace=0 hspace=0
Developer: Richard Garriott
Related Websites: Ultima RPGDot, The Origin Museum, Denis Loubet’s Homepage Ultima Artwork Creator,
Ultima Web Archive
Publisher: Origin Systems Inc
O/S: Amiga/Atari/SNES/DOS (Works with DOSBox running Windows XP)
Cost of Full Game: N/A
Year of Release: 1990

Tested on:
Pentium 4 2.4 GHz, 512 MB RAM, ATI Radeon Graphics Card


Be first to comment this article
RSS comments

Only registered users can write comments.
Please login or register.

Powered by AkoComment Tweaked Special Edition v.1.4.6
AkoComment © Copyright 2004 by Arthur Konze -
All right reserved

< Prev   Next >

Copyright and Daniel Westerstal
Protected by Swedish and International Treaties
Terms of Use & Privacy Policy