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Sim City 2000 Print E-mail
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Written by Shigamoto   
Monday, 21 February 2005

Maxis started evolving the original Sim City and came up with Sim City 2000, which is the mother of all city simulations.

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A major improvement in Sim City 2000 was the isometric 3D graphics, for the first time you were able to see your beautiful city from many different angles. Unfortunately the graphics hasn’t passed the test of time and today they do look a bit old with no frills, but they do the job ok anyway.

As you have already noticed the game is about building and developing a city. From a small country town to a large world city. Your tasks will be to build roads, power plants, communications and to plan the city layout.

The first thing that has to be done when starting is to customize the map. You can create your own map from scratch or select an existing map. The existing maps are usually based on cities like New York, Tokyo or London.

After that it’s time for some city building. Depending on the starting year you select (1900, 1950, 2000 and 2050) different tech levels will appear. If you choose the year 2000 you will be able to build nuclear power plants, if you choose 1900 you can only build coal power plants. During the game new power plants will emerge, for example Microwave and Fusion plants.

Planning roads is pretty easy, you can select if you want to build a two-lane road or a highway. However as your city grows road building will get more complicated. Usually your city will have a number of traffic problems after a while and then it’s best to consult the traffic map to try to solve them.

When the roads aren’t enough you can build railways and subways. The railways serve as a good type of communication for the industry in the city. Building subways is a good way to decrease traffic in the city centre.

Your city will have a couple of neighbouring cities. They generally don’t make that much noise and are there more a nice touch with not much function.

There are three types of zones in the game, commercial, residential and industrial areas. All these zones can be built as dense or light depending on your economy and other preferences you might have. Zoning isn’t difficult however getting the right type of industries and companies are.

To get the right type of businesses and industries you can change the tax rates individually for each sector. For example if you want more electronics industries and less textile industries you just change the tax rates corresponding to those sectors.

Your citizens are picky about water, fire departments, the police and justice system, the schools and virtually everything else. If they don’t like something they will go on strike. This is generally the hardest part of the game that is balancing the budget while keeping people happy. You can impose different ordinances to try to please some, for example CPR training or legalized gambling.

Changing the tax rates are also a good idea when growth is slow or too fast. However changing the tax rates should be a last resort since it changes things drastically and not always in the intended direction.

Overall Sim City 2000 is a great city simulation game. You really feel like you are the major in a city and not just playing another strategy game. Sim City 2000 isn’t anywhere near as complete as Sim City 3000 or Sim City 4, but it has the basics and is fairly adjustable. The game has also been the base of many other city simulation games, such as the Caesar series.

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Developer: Maxis
Website for game: N/A
Publisher:
Maxis
O/S: DOS Win 3.1/95/98/ME/XP
Cost of Full Game: N/A
Year of Release: 1994

Requirements:
N/A
Tested on:
Pentium III Mobile 850 MHz, 384 MB RAM, Windows XP

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